#pragma once

#include "bullet.h"

class selfBoneManager
{
public:
	static selfBoneManager* Instance();
	//void add(Bullet* b);
	void add(stdBullet lib, Point p, Point* p1, int i);
	void updata();
	void draw();
	void clear();
	list<Bullet*> manager;
protected:
	selfBoneManager();
private:
	static selfBoneManager* _instance;
	list<Bullet*> freeMem;
	int _num;
};